Brutalist Worldbuilding in Blender
| Time: | TBA |
| Class date | Lifetime Access |
| Class length: | 10hrs Narrative Video |
| Instructor: | Nana Dhebuadze |
| Location: | ONLINE |
| Course type: | RECORDED SESSIONS |
Course description
Learn how Concept Artist Nana Dhebuadze is creating his impressive Brutalist architectural designs utilizing 2D and 3D techniques. You will learn how to create your own worlds starting with simple sketching sessions, blocking out your designs in 3D and making amazing worlds dircetly in Blender. This is a no-brainer course for everyone passionate about Worldbuilding and preparing a stand-out portfolio!
Teacher
Nana Dhebuadze is a Freelance Concept Artist based in France.
8+ years of work experience in Film and Game Industry as a Concept Artist. Working with Production Designers and Art Directors to realize their vision. Specialize in keyframe art, environment concept art and character design.
Speaker at Vertex Conference (London 2024)
Past projects include: Secret Level, The Kingdom of the Planet of the Apes, Hocus Pocus 2, The Pope’s Exorcist 2, PUBG etc.
Clients include: Netflix, Aaron Sims Creative, Blur, Axis VFX, Ubisoft etc.
Specialist and Bachelor Degree in Fine Art and Monumental Painting. as a professional concept and visual development artist, storyboard artist, 3d generalist, and director on a multitude of media, ranging from film to trading card games, video games, streaming services, advertising, architectural visualization, and more.
Course Structure:
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INTRODUCTION
Sketching out the world
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BLOCKING OUT
….
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Assets! (Car)
Assets time! (3D techniques
overview) -

Assets! (Buildings)
Modeling techniques
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Raw Render
…..
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3D TWEAKS
….
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FINDING FINAL COMPO
….
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LAST TOUCHES!
Final shots
Detailed Course Structure
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Introduction
Idea: Create a scene from Symbiont World short film, with a new robotic animal, utilizing a holistic approach in which workflows and storytelling intertwineA whole new (JRPG) World -
setting up the scene
-Eevee settings
-Sky and Light
- Live compositor settings
-Water (modeling, shading,animation)Your new adorable buddy - Creating robo flounder Flobo
-ref
- 2d concept art
-modeling
-animating the fins
-shading
-creating the grass
-scattering the grass
-grass animationSurfer girl - creating the character
-modeling the character directly in pose
-ponytail
- shading
-creating and animating the scarfFun in the background land
-creating the Islands (modeling, procedural shading)
-creating the clouds (modeling, scattering, shading)
-creating the trees (modeling, scattering, shading)Look, it moves! - animation
-simple scene rigging
-animating Flobo
-animating the waterThe magic of Grease Pencil
-navigation basics
-overpainting the assets
-painting and animating the waves and splashesPure Cinema ...
-setting up the camera
-finding the right shots
-Outro -
- The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
- Art Guidance and unique opportunity to witness live demos in making by industry professional Darek Zabrocki.
- Mastering designing environments.
- Development of several high industry standard portfolio pieces.
- Understanding the architectural styles and incorporating them into designs.
- High level designs of real locations.
- Creating "believable" locations.
- How light behaves and how it affects the environment.
- Advanced 2D/3D techniques.
- Working on high-level concepts.
- Design on individual architectural pieces vs how design works as a layout. -
Dedication and passion for concept design and illustration.
Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (preferably Blender)
Motivation and discipline to fulfill homework.
Ability to speak and understand classes in English.
