Advanced Design Bundle

Bundle: Advanced Environment and Advanced Hardware Design
Time: Saturday and Sunday 2:00 pm - 5:00 pm CET
First Class: 10.10.2026
Class length: 8 weeks
Instructor: Darek Zabrocki and Michal Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited seats: 15
ADVANCED DESIGN BUNDLE ADVANCED DESIGN BUNDLE ADVANCED DESIGN BUNDLE
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ADVANCED DESIGN BUNDLE
$2,000.00

Time: Saturday and Sunday 2:00 pm - 5:00 pm CEST
First Class: 10.10.2026
Class length: 8 weeks
Instructor: Darek Zabrocki and Michal Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited Seats: 15

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COURSE DESCRIPTION
LOCATION
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This bundle combines Advanced Environment Design with Darek Zabrocki and Advanced Hardware Design with Michal Kus for a discounted fee.

Developed and continuously refined by our founders, these two courses are designed to set a high standard of advanced design education while evolving alongside the demands of the entertainment industry.. Efficient learning is provided through up to date methods, tools and new skills as a foundational part of this bundle.

This bundle is a strong learning path which focuses on design. Deepen your skills and design abilities together with the latest techniques without committing to The Full Advanced Term.

A more detailed course structure can be found in the individual class descriptions on our website.

Portrait of CEO and founder of the Focal Point School, renowned Concept Artist - Darek Zabrocki

Darek has over ten years of professional experience as a concept designer. He’s worked on many significant film and game industry projects for clients like Disney, Netflix, Sony, and EA. Some franchises he contributed to include Planet of the Apes, Love Death +Robots, Assassin’s Creed, Call of Duty, Sonic, and many more.

Portrait of COO and co-founder of the Focal Point School, well known Concept Artist - Michal Kus

Michał has over ten years of professional experience as a concept designer. Kus has worked on a variety of high-profile projects, including video games and blockbuster movies. Some of his recently published work can be seen in movies like Sonic 2 and Battlefield 2042.


  • Week 1 - calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know. 

    Week 2 - understanding the key principles of “Designing Environments” and “Worldbuilding” through fast ideas-stimulating tasks

    Week 3 - 3D Techniques overview, understanding how to utilize 3D tools to create your very own unique assets. Demoing and providing students with strong, accurate and efficient workflows for environment design specifically.

    Week 4 - industry standard briefing with a big emphasis on applying knowledge from previous weeks eg. developing fidelity in your own work by understanding how environment design works in the real industry alike task. This task will be developed throughout the course to complete the portfolio ready project

    Week 5 - grasping all the knowledge gathered so far and working further on the design task with advanced guidance from your instructor. Introducing topics specifically corresponding with the given design task. 

    Week 6 - active interaction between Instructor who is demoing new topics and techniques by explaining design philosophies and applying it to the ongoing project

    Week 7 - working towards being able to understand design philosophy on multiple tiers by assembling your assets in the final world/environment.

    Week 8 - working on final assignment. All the knowledge gathered will be applied. The students will have 3 weeks time after the end of the course to finish their final assignments.The goal is to have a solid piece which will be a valuable addition to your portfolio! You are constantly in touch with an instructor in order to prepare the best final prooject output.

    *Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students. 

  • Week 1 - calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know. 

    Week 2 - raising awareness of how architectural styles developed through different cultures and civilizations and how they developed through time. This is all lectured by introducing the students to a certain design task based on a brief provided.

    Week 3 - 3D Techniques overview, understanding how to utilize tools (Photos, 3D, VR) for a strong, accurate and efficient workflow for environment design specifically.

    Week 4 - industry standard briefing with a big emphasis on applying knowledge from previous weeks eg. developing fidelity in your own work by understanding how architectural design works in the real world. This task will be developed throughout the course to complete the portfolio-ready project.

    Week 5 - grasping all the knowledge gathered so far and working further on the design task with advanced guidance from your instructor. Introducing topics specifically corresponding with the given design task. 

    Week 6 - active interaction between Instructor who is demoing new topics and techniques by explaining design philosophies and applying it to the ongoing project

    Week 7 - working towards being able to understand design philosophy on multiple tiers. Example: Explaining the function of an individual building, including its interior and layout versus how to tackle the consistent design style of a whole city.

    Week 8 - working on a final assignment. All the knowledge gathered will be applied. The students will have 3 weeks time after the end of the course to finish their final assignments. The goal is to have a solid piece that will be a valuable addition to your portfolio! 

    *Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students. 

  • - The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
    - Art Guidance and unique opportunity to witness live demos in making by industry professional Darek Zabrocki.
    - Mastering designing environments.
    - Development of several high industry standard portfolio pieces.
    - Understanding the architectural styles and incorporating them into designs.
    - High level designs of real locations.
    - Creating "believable" locations.
    - How light behaves and how it affects the environment.
    - Advanced 2D/3D techniques.
    - Working on high-level concepts.
    - Design on individual architectural pieces vs how design works as a layout.

    - The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
    - Art Guidance and unique opportunity to witness live demos in making by industry professional Michał Kus.
    - Development of several high industry standard portfolio pieces,
    - Mastering hardware design and 2D skills.
    - Drawing and understanding complex shapes in perspective,
    - Understanding the basics of mechanical engineering vs aesthetical designing.
    - Advanced drawing techniques to effectively communicate your hardware designs.
    - How light behaves on vehicles and how it affects the materials on hardware and vehicles.
    - Keeping the main shape grounded and learning how to effectively and quickly distribute detail according to the overall design philosophy.
    - Advanced 2D/3D techniques.

  • Dedication and passion for concept design and illustration.
    Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (preferably Blender)
    Motivation and discipline to fulfill homework.
    Ability to speak and understand classes in English.

 
A multi-story brick building with signs indicating educational and theatrical institutions, situated in an open plaza with benches, scooters, and some greenery, under a clear blue sky.
Nighttime view of a European city waterfront with colorful historic buildings, boats docked along the water, and streetlights reflecting on the calm river.

Focal Point School
Rajska 6
80-850 Gdańsk
Poland

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ONLINE

ON-SITE

ADVANCED DESIGN BUNDLE
$2,000.00

Time: Saturday and Sunday 2:00 pm - 5:00 pm CEST
First Class: 10.10.2026
Class length: 8 weeks
Instructor: Darek Zabrocki and Michal Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited Seats: 15