Intro Design Bundle
| Bundle: | Intro to Environment and Intro to Hardware Design |
| Time: | Saturday and Sunday 10:00 am - 1:00 pm CET |
| First Class: | 10.10.2026 |
| Class length: | 6 weeks |
| Instructor: | Darek Zabrocki and Michal Kus |
| Location: | ON-SITE / ONLINE |
| Course type: | LIVE SESSIONS |
| Limited seats: | 15 |
Course description
This bundle combines Intro to Environment Design with Darek Zabrocki and Intro to Hardware Design with Michal Kus for a discounted fee.
Developed and continuously refined by our founders, these two courses are designed to set a high standard of advanced design education while evolving alongside the demands of the entertainment industry.. Efficient learning is provided through up to date methods, tools and new skills as a foundational part of this bundle.
This bundle is a strong learning path which focuses on design. Deepen your skills and design abilities together with the latest techniques without committing to The Full Intro Term.
A more detailed course structure can be found in the individual class descriptions on our website.
Teachers
Darek has over ten years of professional experience as a concept designer. He’s worked on many significant film and game industry projects for clients like Disney, Netflix, Sony, and EA. Some franchises he contributed to include Planet of the Apes, Love Death +Robots, Assassin’s Creed, Call of Duty, Sonic, and many more.
Michał has over ten years of professional experience as a concept designer. Kus has worked on a variety of high-profile projects, including video games and blockbuster movies. Some of his recently published work can be seen in movies like Sonic 2 and Battlefield 2042.
Week to week - Brief schedule
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Week 1 - calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know.
Week 2 - introduction on how to tackle architectural structures in perspective. How to work with proportions faithfully to the source material.
Week 3 - further development of how to tackle architecture. Studying design styles and how they can be implemented in an environment. Understanding real-world architecture.
Week 4 - Develop an awareness of how architectural design develops through cultures and different time settings.
Week 5 - how to develop your visual library for environment design specifically.
Week 6 - introduction to how environment designs work on different levels. Example: prop placements through environments and/or around structures. How to tackle design on a macro level and work with whole environment layouts.
*Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students.
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Week 1 - calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know.
Week 2 - introduction to proportions and how to tackle them from perspective. Guidance on effective form digestion and how to work with the proportions of a given vehicle.
Week 3 - further development on how to tackle hardware designs in perspective. How to understand proportions and shapes. How to draw objects from multiple angles. How shapes get impacted by different perspective views.
Week 4 - developing the awareness of how hardware design develops through cultures and different time settings. Covering drawing techniques and dynamic sketching.
Week 5 - how to develop your visual library for hardware design specifically.
Week 6 - introduction to how hardware and vehicle designs work on different levels.
*Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students.
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- This is a unique opportunity to learn from the mistakes of your veteran instructor, which took years to realize. Students get a serious head-start because of this.
- Art Guidance and unique opportunity to witness live demos in making by industry professional Darek Zabrocki.
- Understanding the importance of composition.
- Developing your shape language and introducing students to how design flow works in environments.
- Learning and understanding the architectural styles.
- Perspective and directing the viewers to elements of interest at focal points in a drawing.
- Learning to represent different materials using lines.
- Designing with a variety of approaches.- The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
- Art Guidance and unique opportunity to witness live demos in the making by an industry professional, Michał Kus.
- Understanding perspective and thinking in 3D.
- Drawing and studying in perspective, understanding proportions and forms by training how to draw shapes.
- Developing your visual library.
- Understanding the relationship between functional design and aesthetic design for hardware and vehicles.
- Perception of design flow & language. -
Dedication and passion for concept design and illustration.
Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (preferably Blender)
Motivation and discipline to fulfill homework.
Ability to speak and understand classes in English.
Location
Focal Point School
Rajska 6
80-850 Gdańsk
Poland
VMS
our streaming platform
ONLINE
ON-SITE
Time: Saturday and Sunday 2:00 pm - 5:00 pm CEST
First Class: 10.10.2026
Class length: 8 weeks
Instructor: Darek Zabrocki and Michal Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited Seats: 15