Advanced Hardware Design

Time: Saturday 2:00 pm - 5:00 pm CET
First Class: 10.10.2026
Class length: 8 weeks
Instructor: Michał Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited seats: 15
ADVANCED HARDWARE DESIGN ADVANCED HARDWARE DESIGN ADVANCED HARDWARE DESIGN
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ADVANCED HARDWARE DESIGN
$1,200.00

Time: Saturday 2:00 pm - 5:00 pm CEST
First Class: 10.10.2026
Class length: 8 weeks
Instructor: Michal Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited Seats: 15

TEACHER
COURSE DESCRIPTION
LOCATION
SCHEDULE
STUDENT GALLERY

This class aims to teach fundamental skills and secondary specialization skills, along with industry trends to be able to cover hardware concept design at the highest level. Students will learn what aspects need to be taken into consideration when designing all kinds of vehicles.
Classes can be taken on-site or online, from every place that makes your learning comfortable and drives your creativity.

Portrait of a man with dark hair and a beard, wearing a black t-shirt with the words 'FOCAL POINT CONCEPT ART SCHOOL' on it, against a dark gray background.

Michał has over ten years of professional experience as a concept designer. Kus has worked on a variety of high-profile projects, including video games and blockbuster movies. Some of his recently published work can be seen in movies like Sonic 2 and Battlefield 2042.

Week to Week - Brief Schedule

  • Digital illustration of a military tank with realistic rust and weathering, shown from a three-quarters front view, with a sketch of the same tank in the background.

    WEEK 1

    Warm up task (Calibration of skills)

  • A digital illustration of a used car engine component, possibly a cylinder head, with visible bolts and parts, on a plain background.

    WEEK 2

    Studying man-made objects in perspective

  • A large green futuristic military spaceship flying through space with several smaller ships in the background.

    WEEK 3

    Applying references to your designs

  • Digital painting of three red futuristic aircraft flying through a sky with clouds.

    WEEK 4

    Industry standard design task briefing

  • Concept art of a futuristic spaceship with sleek, angular design, featuring NATO and military markings, flying against a light sky background.

    WEEK 5

    History of mechanical design in a nutshell

  • A futuristic red race car with the number 27 on its side, featuring a sleek aerodynamic design, exposed engine parts, and a wing at the back, set against a dark background with purple and pink lighting.

    WEEK 6

    Modelling time! (3D techniques overview)

  • A futuristic landscape with a large robot equipped with a gun and wings, accompanied by armored soldiers with guns, set against a scenic background of mountains, cliffs, and a futuristic city in the distance.

    WEEK 7

    Applying knowledge to your final designs

  • A futuristic black and gold sports car on display inside a modern building with large windows. Three people are observing and talking around the car, with two women on the right and a man on the left.

    WEEK 8

    Final assigment

  • Week 1 -  calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know. 

    Week 2 - working in perspective on man-made vehicles. Thought process of why and how certain shapes are taking place within a vehicular design and digesting proportions and its universal rules.

    Week 3 - working on how to apply references. Developing fidelity in your own work by understanding how hardware and vehicle designs work in the real world.

    Week 4 - raising awareness of how mechanical design styles developed through different cultures and civilizations and how they developed through time. Understanding how vehicles and hardware designs are impacted by the environment they operate in. This is all lectured by introducing the students to a certain design task based on a brief provided.

    Week 5 - grasp all the knowledge gathered so far and work further on the design task with advanced guidance from your instructor. Introducing topics specifically corresponding with the given design task. 

    Week 6 - working not only with strong fundamental skills but also understanding how to utilize tools like Blender and Eevee for a strong, accurate, and efficient workflow for vehicles and hardware specifically.

    Week 7 - working towards being able to understand design philosophy on multiple tiers. Example: Explaining a function on a vehicle whose shape is fully impacted by its function VS, how certain vehicles and hardware designs prioritize the aesthetical aspect, and how to design something that has a balance of both of these factors.

    Week 8 - working on a final assignment. All the knowledge gathered will be applied. The students will have 3 weeks time after the end of the course to finish their final assignments. The goal is to have a solid piece that will be a valuable addition to your portfolio! 

    *Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students. 

  • - The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
    - Art Guidance and unique opportunity to witness live demos in making by industry professional Michał Kus.
    - Development of several high industry standard portfolio pieces,
    - Mastering hardware design and 2D skills.
    - Drawing and understanding complex shapes in perspective,
    - Understanding the basics of mechanical engineering vs aesthetical designing.
    - Advanced drawing techniques to effectively communicate your hardware designs.
    - How light behaves on vehicles and how it affects the materials on hardware and vehicles.
    - Keeping the main shape grounded and learning how to effectively and quickly distribute detail according to the overall design philosophy.
    - Advanced 2D/3D techniques.

  • Dedication and passion for concept design and illustration.
    Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (preferably Blender).
    Motivation and discipline to fulfill homework.
    Ability to speak and understand classes in English.

 
Multi-story brick and glass building with signs for various organizations including Dom Technika and WNS, with an empty outdoor plaza and trees in the background.
Night view of colorful buildings along a canal with boats docked, reflecting city lights on calm water.

Focal Point School
Rajska 6
80-850 Gdańsk
Poland

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ONLINE

ON-SITE

ADVANCED HARDWARE DESIGN
$1,200.00

Time: Saturday 2:00 pm - 5:00 pm CEST
First Class: 10.10.2026
Class length: 8 weeks
Instructor: Michal Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited Seats: 15