Hard Surface Design in Fusion360

Time: TBA
Class date January 2026
Class length: 8 weeks
Instructor: Marnix Rekkers
Location: ONLINE
Course type: LIVE SESSIONS
Limited seats: 15
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COURSE DESCRIPTION
LOCATION
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STUDENT GALLERY

See how Hardsurface Concept Designer Marnix Rekkers brings one of his iconic APC designs to life through all the phases starting from scratch in Fusion360 all the way to the final design and presentation in Keyshot.

Close-up portrait of a young man with light skin, short light brown hair, and a beard, wearing glasses and a dark gray t-shirt, standing against a black background.

Marnix Rekkers is a senior Concept Designer and Artist
with a Master Of Science Degree from the University of Breda of Applied Science,
His main skills are In Hardsurface designs, he designs everything from starships to Hand held Devices.
In the past 9 years, he has worked on many projects for clients like: Romero Games, EA, Paradox Interactive and many more!

Week to week - Brief schedule

  • Three sensor suit designs on human figures, from left to right: a transparent wireframe model, a white model with anatomical details, and a yellow model highlighting the suit's contours.

    INTRO TO SOFTWARE

    Getting used to the tool prior design sketching

  • Design sketches of a futuristic military aircraft, including top, front, side, and angled views with notes and annotations in red text, such as 'More guns?', 'Scale seems good,' and 'Maybe for wheels or storage.'

    DESIGN PRINCIPLES

    Figuring out what will work and what won’t on your early design ideas

  • A detailed collage illustrating the process of designing a camera drone, including sketches, 3D models, reference images, and technical notes.

    CREATING PROPS

    Overview on how to quickly build your assets from the small ones all the way to the big surface objects

  • Sketch of a helicopter with handwritten red annotations pointing out various parts like co-axial rotors, flimsily, interesting shapes, and final rotor design.

    IMPROVING DESIGN

    Before heading for the final project we overview, feedback and correct our designs both in 2D and 3D way

  • A digital drawing of a futuristic military drone with annotations in red handwriting, pointing out safety features, shapes, and design elements. The drone has a robotic figure standing next to it for scale.

    REFINING MODEL

    Essential part to keep improving on 3D model before heading for materials and finalizing the look

  • Four military helicopters are parked on an airport tarmac during sunset. The first helicopter is in the foreground with a person standing near it, and the others are further back, also stationary.

    PREPARING RENDER

    Refining materials, setting up the final lighting, while correcting camera angles

  • A futuristic military drone helicopter with a sleek black design, dual rotors, and various missile attachments, labeled 'Raptor Vehicles' and 'Experimental.'

    DETAILING MATERIALS

    Making sure all materials, textures and tiny elements like decals are set in the right place

  • A military helicopter inside a hangar with personnel nearby, one person on the right taking a photo, and another person on the left standing.

    FINAL PRESENTATION!

    This is wher you make your designs stand out and shine in its full form!