Mythical Creature Design
| Time: | TBA |
| Class date | Lifetime Access |
| Class length: | 12hrs Narrative Video |
| Instructor: | Florent Desailly |
| Location: | ONLINE |
| Course type: | RECORDED SESSIONS |
Course description
Learn how to create a fantastical Creature Design brought and inspired by an existing mythological stories with Florent Desailly utilizing a variety of tools from 2D to 3D final sculpt!
Teacher
Florent has 8 years experience in the videogame industry as a concept designer specialised in creature. He worked on various projects from triple A games, to miniatures and movies. You can see his work in the animated movie Flow..
Course Structure:
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Sketching!
Where mythology meets fantasy and custom designs
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Varying options
In search of the shape we want to go with
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Re-iterating one design
Still in 2D/3D process of finding the final design approach
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Refining the choosen one
Refinining design we picked up for the final keyframe
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Checking on poses
Creating base-line poses to check the body and a design of the creature in move!
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Render tests
Testing on how our design behave in the specific lighting conditions, creating several raw renders
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Final Texturing
Refinining materials on the creature
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Making it POP OUT!
Creating a final keyframe!
Homework time for the students
Detailed Course Structure
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- The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
- Art Guidance and unique opportunity to witness a creative process by a professional concept artist
- Mastering designing creatures.
- Development of several high industry standard portfolio pieces.
- Understanding the process of creating mythical creatures
- High level of sculpting in 3D
- Creating "believable" creatures
- Advanced 2D/3D techniques.
- Working on high-level concepts.
- Creating portfolio, kickass designs -
Dedication and passion for concept design and illustration.
Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (Blender, ZBRUSH)
Motivation and discipline to fulfill homework.
Ability to speak and understand classes in English.