Stylized Short Animation in Blender

Time: | TBA |
Class date | Lifetime Access |
Class length: | 6hrs Narrative Video |
Instructor: | Jimmy Duda |
Location: | ONLINE |
Course type: | PRERECORDED SESSIONS |
Course description
Learn how Concept Artist Jimmy Duda is creating his anime jrpg-inspired solarpunk short and worldsby using every trick in the book from his 16 years experience as a professional artist. You will learn in depth Blender techniques that let you create stunning animated shorts in relatively quick time! It’s a must course for everyone who is hyped about that stylized look in 3D field.

Teacher
Jimmy Duda (Born 1983 in Cracow, Poland) is a Germany-based, award-winning designer and digital artist.
A true renaissance man, Jimmy has worked as a professional concept and visual development artist, storyboard artist, 3d generalist, and director on a multitude of media, ranging from film to trading card games, video games, streaming services, advertising, architectural visualization, and more.
Projects he worked on include Disney Lorcana,Destiny 2, the Academy Award-winning Black Panther, Academy Award-nominated Shang-Chi and the Legend of the Ten Rings, Academy Award-nominated Guardians of the Galaxy 2, Sonic 3, Spider-Man: Homecoming, Black Widow, the German Film Award-winning The Kangaroo Chronicles, Jim Knopf und Lukas der Lokomotivführer, and many more.
Besides his commercial work, Jimmy is the creator of the ongoing, internationally exhibited solarpunk series and short film “SYMBIONT WORLD”, and the upcoming illustrated children's book "Maummel".
Course Structure

-
INTRODUCTION
Create a scene from Symbiont World
-
NEW JRPG WORLD
Eevee settings, Sky and Light, Live compositor settings, Water (modeling, shading, animation)
-
YOUR NEW BUDDY
Assets time! (3D techniques
overview) -
SURFER GIRL DESIGN
Modeling the character directly in pose, ponytail, shading, creating and animating the scarf
-
BACKGROUND LAND
Creating the Islands (modeling, procedural shading), creating the clouds (modeling, scattering, shading), Creating the trees (modeling, scattering, shading)
-
LOOK IT MOVES!
Simple scene rigging, animating Flobo, animating the water
-
GREASE PENCIL MAGIC
Navigation basics, overpainting the assets, painting and animating the waves and splashes
-
PURE CINEMA!
Setting up the camera, finding shots, Outro
-
Week 1 - calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know.
Week 2 - understanding the key principles of “Designing Environments” and “Worldbuilding” through fast ideas-stimulating tasks
Week 3 - 3D Techniques overview, understanding how to utilize 3D tools to create your very own unique assets. Demoing and providing students with strong, accurate and efficient workflows for environment design specifically.
Week 4 - industry standard briefing with a big emphasis on applying knowledge from previous weeks eg. developing fidelity in your own work by understanding how environment design works in the real industry alike task. This task will be developed throughout the course to complete the portfolio ready project
Week 5 - grasping all the knowledge gathered so far and working further on the design task with advanced guidance from your instructor. Introducing topics specifically corresponding with the given design task.
Week 6 - active interaction between Instructor who is demoing new topics and techniques by explaining design philosophies and applying it to the ongoing project
Week 7 - working towards being able to understand design philosophy on multiple tiers by assembling your assets in the final world/environment.
Week 8 - working on final assignment. All the knowledge gathered will be applied. The students will have 3 weeks time after the end of the course to finish their final assignments.The goal is to have a solid piece which will be a valuable addition to your portfolio! You are constantly in touch with an instructor in order to prepare the best final prooject output.*Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students.
-
- The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
- Art Guidance and unique opportunity to witness live demos in making by industry professional Darek Zabrocki.
- Mastering designing environments.
- Development of several high industry standard portfolio pieces.
- Understanding the architectural styles and incorporating them into designs.
- High level designs of real locations.
- Creating "believable" locations.
- How light behaves and how it affects the environment.
- Advanced 2D/3D techniques.
- Working on high-level concepts.
- Design on individual architectural pieces vs how design works as a layout. -
Dedication and passion for concept design and illustration.
Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (preferably Blender)
Motivation and discipline to fulfill homework.
Ability to speak and understand classes in English.