3 Day Traditional Drawing Workshop
| Time: | Friday-Sunday 10:00 am - 1:00 pm CET |
| Class dates: | 05-07.03.2027 |
| Class length: | 3 Days Workshop (TIER 2) |
| Instructor: | Michal Kus |
| Location: | ONLINE |
| Course type: | LIVE SESSIONS |
| Limited seats: | 15 |
Course description
Workshop Description.
This 3 Day Workshop has been born out of the request by many for Michal Kus to share his unique traditional drawing skills and techniques. Specifically on how he tackles all kinds of vehicles and hardware designs using traditional tools only.
Michal will not only focus on the unique aesthetics, looks and feel of a drawing made in traditional media, but will focus on why it is essential to be familiar with the skill set of drawing traditionally.
Even in this day and age which is dominated by digital 2D and 3D tools.
One becomes even more proficient at design and the fundamental skills when you are rooted with the real tangible tools, which inevitably will push you to stand out and showcase your own personal touch to every piece you create.
Teacher
Michal is a concept artist and COO of Focal Point School. He is known for his incredible ability to create very detailed and immersive concept designs. He specializes in hardware designs and hi-tech military vehicles. Thanks to his passion for history and nature, he is able to give the soul to all kinds of hardware designs he comes up with.
Kus has worked on a variety of high-profile projects, including video games and blockbuster movies. Some of his recently published work can be seen in movies like ‘’Sonic 2’’ or iconic video games like the ‘’Battlefield’’ IP.
He is particularly recognized for his talent in creating sumptuous line art drawings and his highly rendered designs. His work often features a strong use of color, lighting, and mood, which adds to the immersive experience of his artworks.
Kus, similarly to Darek, loves teaching, and his passion for education is reflected through highly appreciated Focal Point School courses.
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DAY 1
6h ( 3h process + 30 min break + 3h process )
Grzegorz will present live his thought process when creating characters for a given topic. Sketches, finding solutions to problems, organizing the process, and potential pitfalls. He will show the workflow - from the brief to the finished sketch.
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DAY 2
5h ( 1h feedback + 3h process + 30min break + 1h summary and feedback )
In the first part, the teacher will refer to the sketches made by the workshop participants. In the next part, he will focus on the transition from the finished sketch to the final form. In the third part, he will summarize the entire process and tell you what the biggest challenge was for him and why. He will refer to the sketches made by the workshop participants.
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DAY 3
Description goes here
Detailed Course Structure
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Chapter 1: INTRODUCTION
-Meet your instructor
-What is Symbiont World?
-Course Overview and Assignment briefing
-Why sketching is essential?Chapter 2: Setting up base scene
-Gearing up your 3D tool set (softwares overview)
-Creating a base for your landscape (Sky, sun, water, all directly in 3D)
-Blocking out the world
-Exploring camera anglesChapter 3: Your new adorable buddy (Flobo)
-Overview of modelling techniques
-Understanding the difference between Hard Surface and Organic modelling
-Testing different shapes of our buddy
-Animating world elements around the characterChapter 4: Modelling Surfer Girl (Kontea)
-Intro to Character Modelling
-Animating your hero directly in the final pose
-Animating ponytail hair
-Animating clothes (scarf)
-Shading and texturingChapter 5: Creating and having fun with the Environment
-creating the Islands (modeling, procedural shading)
-creating the clouds (modeling, scattering, shading)
-creating the trees (modeling, scattering, shading)Chapter 6: "Wet Work" Creating water waves and splashes
-Animating water
-Animating splashes VFXChapter 7: Look, it moves! - animation
-Simple scene rigging (Character, wind, physics)
-Animating Flobo
-Creating fog and setting up alternative camera anglesChapter 8: The magic of Animation
-Putting the whole scene together
-Modelling windmill, correcting the whole layout, and optimize animation
-Overpainting and swapping the assets
-Painting and animating additional VFX effects
-Final Animation scene 01Chapter 9: Seagulls FTW!
-Modelling and animating Seagulls
-Matte Painting techniques overview
-Final Tweaks
-Alternative Final Animation scene 02Chapter 10: "Frozen in Time" Turning 3D Animation into Kickass Keyframe Painting
-Overpainting process overview
-Explaining optimized Photoshop layering approach
-Additional 2D effectsChapter 11: "Sunset" Alternative Sequence
-Turning your sunny day sequence into beautiful Sunset animation
-Adding bloom and atmospheric perspective to your 3D scene
-Combining colors while maintaining stylized approachChapter 12: Anime and changing composition
-Scene layout
-Shader Adjustments
-Camera Work
-Outro -
The unique opportunity to follow fully narrative 15 hrs real-time recorded tutorial and learn from the industry professional, senior Concept Artist - Jimmy Duda
Mastering designing stylized environments. stylized characters and making your own animated scene
Development of high quality professional animation
Advanced 2D/3D techniques.
Art Guidance and unique opportunity to work on your own project along with Jimmy during his 10 weeks Mentorships (TIER 2 class)
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Dedication and passion for concept design and illustration.
Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (preferably Blender)
Motivation and discipline to fulfill homework.
Ability to speak and understand classes in English.