Cinematic Worldbuilding in Blender

Time: ENROLL TODAY!
Class date Lifetime Access
Class length: 10hrs Narrative Video
Instructor: Nana Dhebuadze
Location: ONLINE
Course type: 10 HOURS VIDEO TUTORIAL
COURSE STRUCTURE
TEACHER
COURSE DESCRIPTION
STUDENT GALLERY

Learn how to create cinematic environments in Blender from initial sketch to final image with our Senior
Concept Artist instructor Nana Dhebuadze.
This course is designed for concept artists who want to improve their pipeline, techniques, and learn how to create cinematic environment designs from scratch using Blender.
We created a course that helps you to think like an artist and turning ideas into strong cinematic images.

Nana Dhebuadze is a Freelance Concept Artist based in France.

8+ years of work experience in Film and Game Industry as a Concept Artist. Working with Production Designers and Art Directors to realize their vision. Specialize in keyframe art, environment concept art and character design.

Speaker at Vertex Conference (London 2024)

Past projects include: Secret Level, The Kingdom of the Planet of the Apes, Hocus Pocus 2, The Pope’s Exorcist 2, PUBG etc.

Clients include: Netflix, Aaron Sims Creative, Blur, Axis VFX, Ubisoft etc.

Course Structure:

  • INTRO

    Sketching out the world

  • REFERENCES

    Building and expanding visual library

  • SKETCH PHASE!

    Putting initial ideas on paper!

  • 3D BLOCKOUT

    Blocking out your scene

  • MATERIALS & ASSETS

    Creating your custom materials

  • BUILDING SCENE (PART II)

    Improving your scene with materials & assets

  • BUILDING SCENE (PART III)

    Adding lights, details and making the scene pop!

  • FINISHING STAGE!

    Refining the final scene and creating multiple keyframes

  • BONUS

    Overview of building hero asset

  • Chapter 1: Introduction
    Introduction
    About Your Instructor
    Portfolio Overview
    Course Overview

    Chapter 2: References
    Organizing References
    Creating a Moodboard

    Chapter 3: Sketches
    Creating Sketches
    Overview of the Blender Workspace
    Creating the Initial 3D Model

    Chapter 4: 3D Scene Blockout
    Overview of Blender Tools
    Initial Scene Blockout
    Building the Scene (Part I)

    Chapter 5: Materials & Assets
    Material Setup
    Creating 3D Assets

    Chapter 6: Building the Scene (Part II)
    Applying Assets and Materials
    Building the Scene (Part II)

    Chapter 7: Building the Scene (Part III)
    Working with the Environment
    Lighting Setup
    Adding Details
    Final Touches

    Chapter 8: Finishing Stage
    Render Setup
    Paintover and Final Touches

    Chapter 9: Building a Vehicle (Bonus)
    2D Car Sketches
    Car Modeling

  • Who this course is for:
    -Junior artists aiming to build a solid, professional foundation
    -Intermediate artists who want to improve their pipeline and workflow
    -Anyone interested in learning Environment Concept Art

    What You’ll Learn:
    -How to turn a 2D ideas into 3D
    -How to build a complete cinematic environment from scratch using Blender
    -Technical aspects and fundamentals, including working with ideas, composition, and lighting and more!

  • Dedication and passion for concept design and illustration.
    Equipment – laptop or tablet and Photoshop or some other 2D graphics program (and knowledge of how to use it), 3D software (Blender)
    Motivation and discipline to create your very own cinematic worldbuilding experience project!