Advanced Character Design
| Time: | Sunday 4:00 pm - 7:00 pm CET |
| Class date: | 12.10.2026 |
| Class length: | 8 weeks |
| Instructor: | Kobe Sek |
| Location: | ONLINE |
| Course type: | LIVE SESSIONS |
| Limited seats: | 15 |
Course description
With this class the intention is to provide our students with the best knowledge and skill gain when it comes to Character Concept Art.
You will learn how to navigate the entire production pipeline and consistently deliver high-quality work, regardless of the style or tone of a project.
Design with emotion, functionality, and your own reinterpretation of reality to create characters that go beyond simply looking good—they feel truly believable. Learn how to make your characters function on a realistic and immersive level.
Teacher
Kobe Sek is an expert Concept Artist and Art Director working at Ubisoft Singapore.
He has worked on numerous projects at Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration. Kobe has also worked on Love Death and Robots for the Netflix series.
His outstanding skills go well beyond what he was able to achieve while working for various clients. Kobe is one of these concept artists which dares to push the boundaries of what Character Design actually should stand for. Continuously pushing the envelope by forging his own unique style and design language.
Kobe is able to set the trends instead of following them. Dares to execute something that started as a lucky creative accident and still brings it on par and beyond what is expected in our ever demanding industry.
Every piece of his designs, regardless of if it is just a sketch or a fully presented and rendered design tells a story. Because Kobe is successfully infusing the perfect balance between abstract creativity and immersive functionality, something which he will be teaching thoroughly during his ‘’Advanced Character Design’’ Course.
Course Structure:
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WEEK 1
Explorations through rough iterations
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WEEK 2
Shape extraction through exaggeration
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WEEK 3
Infuse creativity while abiding to anatomy
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WEEK 4
One design, multiple poses
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WEEK 5
Immersion through functionality
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WEEK 6
Your character is part of a world
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WEEK 7
Presentation through rendering
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WEEK 8
Transform lucky accidents to top industry designs