Advanced Character Design
| Time: | Saturday 4:00 pm - 7:00 pm CET |
| Class start date: | 12.10.2026 |
| Class length: | 8 weeks (each Saturday) |
| Instructor: | Kobe Sek |
| Location: | ONLINE |
| Course type: | LIVE SESSIONS |
| Seats: | 15 |
Course description
This class aims to teach all indispensable skills in order to create characters at the highest industry level.
Character design will be at focus together with all other necessary skills in order to execute designs on the most advanced level. A vast array of techniques will be taught to increase the consciousness of what a high industry-standard design is.
Workshops can be taken on-site or online.
Teacher
Kobe Sek is a Senior concept artist, modeler and Associate Art Director working at Ubisoft Singapore.
He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.
Course Structure:
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WEEK 1
Explorations through rough iterations
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WEEK 2
Shape extraction through exaggeration
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WEEK 3
Infuse creativity while abiding to anatomy
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WEEK 4
One design, multiple poses
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WEEK 5
Immersion through functionality
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WEEK 6
Your character is part of a world
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WEEK 7
Presentation through rendering
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WEEK 8
Transform lucky accidents to top industry designs